
- METAL GEAR RISING REVENGEANCE PC GAME CRASH AT FOX BLADE 1080P
- METAL GEAR RISING REVENGEANCE PC GAME CRASH AT FOX BLADE PATCH
- METAL GEAR RISING REVENGEANCE PC GAME CRASH AT FOX BLADE FULL
- METAL GEAR RISING REVENGEANCE PC GAME CRASH AT FOX BLADE SERIES
Removing the \GameData\movie or movie_ui folder doesn't seem to remove these videos unfortunately. A courteous developer would let you click through, or to skip the advertising after being forced to watch it once. 5 of those seconds are spent watching the camera pan out from Raiden's face. 25 of those seconds are spent looking at company logos fade in and out with no way of interacting or skipping. That's how long it takes to get from starting the game to interacting with the menu. x360ce can also be used to customize the buttons. Controller cannot be rebound, limited to 4 preset options.ĬontrollerOnly 360 compatible controllers supported. Qualit圜omparing Low to Highest subjectively seems very difficult as there was hardly a difference in graphical quality, even on larger displays:ĭoes not support binding controls to extra mouse buttons, e.g. GPU usage normally hovered around 45% on my 780 without upping to boost clocks.
METAL GEAR RISING REVENGEANCE PC GAME CRASH AT FOX BLADE FULL
It's done this while barely even using a full single CPU core (8% average!). The game has been rock solid at 60FPS my entire time playing. As this is a third person game, this will cause problems for fewer people, but FOV options are always nice to have in all 3D camera control games.

However unlike Max Payne 3, which used a similar system, the cutscenes in Revengeance looks far worse than normal gameplay as they are heavily compressed and run at a lower framerate, creating a jarring effect whenever a cutscene is played.įield of viewThere aren't any FOV settings in the game at all, and it would've been nice for the port team to include some kind of option for those who suffer from gaming-related motion sickness.
METAL GEAR RISING REVENGEANCE PC GAME CRASH AT FOX BLADE 1080P
It appears as if the majority of the immense 25 GB required space is being used to hold 1080p cutscenes and to help hide loading times. A workaround would be to run the game in a window or to force borderless fullscreen windowed mode.ĬutscenesThe game runs at a maximum of 60 FPS during gameplay but only 30 FPS in the menus and cutscenes. Some reports show that running the game fullscreen through HDMI results in a 24 Hz cap, meaning the game can only run at a maximum of 24 FPS. Thankfully, borderless fullscreen windowed mode can be forced using an application like Borderless Windowed.

To get proper 1:1 display you must run the game in windowed mode if you wish to play in a lower resolution. Unfortunately, while running in fullscreen, no matter what you set it to, the engine upscales the image to your monitor's native resolution (keeping the 16:9 aspect ratio).
METAL GEAR RISING REVENGEANCE PC GAME CRASH AT FOX BLADE PATCH
However, Durante has said that he does not plan to further develop or release his methods, stating: "Not sure if I should invest all the effort to get it to a state where it's worth releasing, considering that they seem like they'll probably patch it." Interestingly, Durante has stepped in and produced a hack to create this 3480x2160 screenshot of the main menu.

Noticeably missing are common resolutions such as 1440x900 (MacBook Pro's 16:10 size), as well as anything above 1920x1080, such as the ever-more-popular 2560x1440 used by nearly 1% of Steam users according to the December 2013 hardware survey. ResolutionWhen it comes to resolution, however, only the following are available:

GraphicsThe graphics menu itself is fairly comprehensive: Sound card: DirectX compatible sound cardĭAOWAce's machine: Intel i7-3770K ~4.5GHz, 16GB RAM, GTX 780 3GB ~1050MHzĪndytizer's test machine: Intel i5-4670K, 8GB RAM, GTX 770 2GB.Here at PCGamingWiki, we'll be looking at the quality of the PC port, and see whether the game makes the most of the extra heft provided by the PC platform. The announcement for the PC port of Metal Gear Rising: Revengeance (originally PS3/Xbox 360 in February 2013) came as quite a surprise, given that the last Metal Gear game to come out on PC was Metal Gear Solid 2 back in 2003, and that all of Platinum's previous games like MadWorld and Bayonetta have all been console exclusive.Īll signs point to this being a questionable PC port, including the strict and ongoing region locking, the temporary case of Ireland being completely banned from buying the game, and the announcement that the maximum resolution would be 1920x1080. For an up to date account of Metal Gear Rising: Revengeance fixes and improvements, please visit its respective PCGamingWiki article. This report was written by PCGamingWiki contributors DAOWAce and Andytizer.
METAL GEAR RISING REVENGEANCE PC GAME CRASH AT FOX BLADE SERIES
PC Reports are a series of quick first impressions regarding the technical aspects of a PC game.
